Interjection

Interjection is an instance of an orb moving extra squares (beyond the one stopping square) after a player releases hold of it. This occurs when the last attract or repel instruction tells the orb to move to a square which is geometrically two squares away from it, but which is in reality more squares away due to rocks or barriers which the orb has to move around. In this case, if the orb can move around the barriers, then the orb does so in order to end up at its target location.

By performing other actions, including movement or switching to other orbs, during the two ticks in which the orb is still moving after manipulation is ended, one can save a significant number of ticks over the course of a game.