Terminology/Definitions

#

 * 50/50

A

 * Activity bar
 * Altar (area)
 * Altar (object)
 * Altarology
 * Angle

B

 * Barrier (defence)
 * Barrier (obstacle)
 * Bounce

C

 * Coord
 * Ctrl-Running

D

 * Deading
 * Defending
 * Dead square
 * Duo

E

 * East-West Divide
 * Emulator

F

 * Forced attract

G

 * The Great Orb Project

H

 * Hax

I

 * Icy001
 * Interjection

L

 * Line of sight

M

 * Mode of Play
 * Multiorbing

N

 * Ninjangle

O

 * Obstacle
 * Orb

P

 * Par


 * Premovement
 * Prototick
 * Pseudorepel

Q

 * Quad
 * Quinto

R

 * Running

S

 * Solo
 * Spawn

T

 * Tap
 * Tjomp
 * Tick
 * Trio
 * Tile (Also sometimes called a "square" since the tiles are square.)

V

 * Visibility

W

 * Wagering
 * Walking
 * WESN